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- on mouseDown
- global autoflg, framecnt
- set the ink of sprite 10 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 10 to 8
- updateStage()
- if autoflg = 0 then
- set autoflg to 1
- else
- set autoflg to 0
- set the timeoutScript to EMPTY
- end if
- go(marker(0))
- set gcnt to value(getAt(no_cat, framecnt))
- set the movieRate of sprite 20 to 0
- set the movieTime of sprite 20 to gcnt
- end
-